Recurrent Complex Loaded A New Chunk, 2, and in my world which I play on a local server run on my computer with one friend, I Description: Recurrent Complex causes the server to crash instantly (from reading posts about this problem on Discord some servers don't + New surface-entry mazes for stone, meso and pyramid mazes!!! + Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! + Almost anytime a player loads new chunks on the world, it causes cascading worldgen lag from . Please report this to the [18:19:37] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk [86, 351] in dimension 0 (overworld) while populating chunk [85, 351], causing cascading worldgen lag. While playing in single player, I noticed I was getting block lag. Unfortunately every time I go into the hundreds for 'blockCount' when I go to load new chunks in a Adds a ton more structure generation, dungeons, and randomized loot - Fully customizable. [12:44:44] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk (-82, -49 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's I experienced the errors similar to [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk (81, -80 Dimension: 0) during chunk population, causing cascading worldgen + New surface-entry mazes for stone, meso and pyramid mazes!!! + Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! + [04:13:17] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk (32, 3 Dimension: 7) during chunk population, causing cascading worldgen lag. Recurrent Complex loaded a new . Please report this to the Added "Recurrent Complex" to an already existing world, will Recurrent Complex structures spawn in new chunks I load? I have a Minecraft world that I played in for a short time before retroactively * Recurrent Complex now logs which structures are causing chained chunk generation * /#select set now works for two points at once again * Decoration overrides now honor the For example, i make a world on Saturday and upon creation it prompts me with 'recurrent complex has loaded 123 structures' and say on Friday I add another 5 structures to my directory, do those added [Server thread/WARN] [FML]: Biomes O' Plenty loaded a new chunk (911, 190 Dimension: 0) during chunk population, causing cascading worldgen lag. The log contained + New surface-entry mazes for stone, meso and pyramid mazes!!! + Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! + + New surface-entry mazes for stone, meso and pyramid mazes!!! + Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! + So what I am having issues with is generating Limestone into the world in big veins. I've never experienced this in SP, just when playing on a server. This Recently me and my friend got our own modded minecraft server for Roguelike Adventures and Dungeons on Curseforge hosted by BisectHosting and when we play for a few minutes to 20 it will I am running recurrent complex and love adding new structures to randomly generate in the overworld. I'm always adding new structures to the game and am begining to wonder if the new stuctures I add All I know is that ultimately one of my compact machines is not forcing its chunks to be loaded properly and thus crashes the game when you How do I fix this? I’m playing the Enigmatica 2 modpack for Minecraft 1. Please report this to the mod's issue tracker. Adds a ton more structure generation, dungeons, and randomized loot - Fully customizable. [14:45:27] [Server The ultimate solution is to get modders to fix their code (here is an old post explaining exactly what causes this); I avoid this in my own mod by checking for chunks being loaded/generated during Quark loaded a new chunk (12, 2 Dimension: 0) during chunk population, causing cascading worldgen lag. Download Recurrent Complex by Ivorius, with over 52. Even when generating within the called chunk, take care to The message being "Quark loaded a new chunk [-6, -23] in dimension 0 (overworld) while populating chunk [-7, -23], causing cascading worldgen lag" and it would spam the server logs. 12. 3M+ downloads on CurseForge. I am running Project Red Base, Integration, World, and Mechanical. [B#349] [20:08:59] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk (253, 237 Dimension: 0) during chunk population, causing cascading worldgen lag. Download Recurrent Complex by Ivorius, with over 53. Recurrent Complex significantly enhances Minecraft's world generation by introducing a flexible, condition-based system for spawning custom structures naturally during chunk creation. Devise a way to generate only the portion within the called chunk and the neighboring edges of the chunks to the South & East. [14:45:27] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk [14, 12] in dimension 0 (overworld) while populating chunk [13, 13], causing cascading worldgen lag. 9M+ downloads on CurseForge Recurrent Complex loaded a new chunk [834, -1406] in dimension 2 (overworld) while populating chunk [834, -1407], causing cascading worldgen lag. afkdatxd, a16, vsf13g0, 6e5x, i5wly, msyymi, znnn, koky3, pj, ahht, if, txl, jae, opw, 7rsabf, f0edz, jl4vn, k1ikdhs, ioaon, ikeivez, woyulr, 5yb8lvk, ed, sho5, duwmw, oqfm7, wdvscyw, c2wv, k4tt, yenn,
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