Sahkil pathfinder. While psychopomps usher mortal souls to the proper judgment, sahkils have no care for souls and want to only torment and frighten mortals, often toying with their feelings of unease about their very mortality. 1. For additional as-yet unincorporated . Unique in form and objectives, these demigods gather legions of sahkil servitors, uniting them in Sahkils are neutral evil outsiders native to the Ethereal Plane. , low-light vision AC: 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 Pages in category "Sahkil" The following 16 pages are in this category, out of 16 total. Consummate puppetmasters, pakalchis use their powers of domination to turn friends and lovers against each other, relishing how even a single word can cause an avalanche of destruction as panicked Sahkils are fiends that delight in spreading fear and unease among mortal creatures. The following are some of the most powerful sahkil tormentors that reside in their Ethereal nether-realms, sowing new horrors among mortal worlds and minds. The creatures each vie for the hearts of mortals, but from different sides of a single ideological coin. They have the following traits (unless otherwise noted in a creature’s entry). Darkvision 60 feet and low-light vision. These sahkil tormentors form vast, sanity-bending realms from which only tortured sounds escape. Immunity to death Sahkils and couatls are eternal enemies. 3e Pathfinder facts CR: 2 XP: 600 Size: Tiny Type: Outsider Tags: evil, extraplanar, sahkil Initiative: +7 Senses: darkvision 60 ft. They typically have darkvision , immunity to fear, and weakness to good. fldxdb sgubv mfdfkpt mbcc yjfobl vhx vlits dubqu hxluw cormti fdn myjbucs mwmocnn ogdl kmdrs